Remix — shaping a sound

Trim, filter, EQ, and control exactly how one sound plays, with instant live preview.

The Remix tab: a waveform with trim handles, and filter/EQ controls below it

Open the Remix tab and pick a sound from the search box at the top. Everything below applies to that one sound; changes preview live as you drag, and nothing is written to your original file — Remix always renders a separate working copy, so your source audio is untouched.

If the sound you're editing is part of your currently-loaded preset, saving only changes how it sounds in that preset — a different preset with the same sound keeps its own settings. Editing a sound that isn't in the current preset changes its shared default instead, and Remix tells you when that's the case.

Trim and seamless looping

The waveform shows the whole file. Drag the Start/End handles (or type exact times/a length) to pick the region that loops. A Suggest a loop point button analyzes the file's energy and proposes a region that should loop cleanly on its own, which you can still fine-tune.

The Loop crossfade slider blends the tail of the loop into its head so the seam isn't audible — higher helps busy/textured audio like rain or crowds; 0 disables blending for content that's already a clean loop.

Filters

Highpass / Lowpass / Gain

Cut low rumble (highpass), cut high hiss (lowpass), and adjust overall level (gain) — the three basics, always available.

7-band parametric EQ

Seven bands, each independently one of eight filter shapes (peaking, low shelf, high shelf, low pass, high pass, band pass, notch, or off). Drag a node to set frequency/gain, scroll over it to adjust Q, or use the precise numeric fields. A background shows roughly where the sound's own energy sits, and a live spectrum analyzer shows what's actually playing while you preview.

Echo & Reverb

Independent, stackable effects — use either, both, or neither. Reverb is real convolution reverb (not a delay dressed up as one), with Size and Mix controls.

Noise gate

Quiets a sound whenever it drops below a threshold you set — useful for cutting a hissy or rumbly noise floor in the gaps between events on a self-recorded or otherwise noisy clip. Threshold, Reduction, Attack, and Release controls; off by default.

Noise reduction

For a steady background noise — tape hiss, mains hum, an air conditioner — that's present even under the sound you actually want (the noise gate only handles the quiet gaps, this handles noise that's there constantly). Mark a stretch of the trimmed loop that's noise-only via "Noise from"/"Noise to" (or the one-click "Noise sample from loop start" button), set a strength, and save — Noctívago measures that stretch and subtracts its noise profile from the whole clip.

There's no live preview for noise reduction (there's no real-time way to do this kind of processing) — flip the preview toggle to "Saved audio" after saving to hear the result.

Doppler (pass-by effect)

Simulates a sound passing by: pitch rises approaching a "closest point" you can drag on the waveform, then falls away after it, with a Sharpness control for how gradual vs. sudden the effect feels.

Speed, Pitch, Reverse

Speed changes tempo and pitch together (like a tape machine); Pitch shifts pitch alone without changing length or timing; Reverse plays the clip backwards. Speed applies live even to sounds too long to fully bake; Pitch and Reverse only take effect once saved.

Fluctuation — slow random drift

Makes a looping sound's volume and/or pitch wander slowly and randomly over time — wind gusting stronger and weaker, rain swelling and fading — instead of sitting at one flat level forever. Set a lowest/highest/typical value, how many seconds between new targets, and how long each glide takes (or tick Fully random to roam the whole range with no shape at all).

Random Interval & Scheduled details

Both non-loop playback modes (see the Mixer page for the overview) share fade in/out handles right on the waveform, and their own pitch/volume/speed randomization ranges — "Fully random pitch" and "Fully random gap" checkboxes make that explicit rather than a magic 0 meaning something different.

Effect presets

One-click starting points for the filter section: Muffled, Over the Phone, On the Radio, Distant, Underwater, Echo, Reverb. They only touch the highpass/lowpass/gain/echo/reverb fields — your EQ, noise gate, noise reduction, and playback settings are left alone.

Undo, redo, and safety

Ctrl+Z / Ctrl+Shift+Z undo and redo your edits; a Cancel button discards everything since you opened the sound; leaving with unsaved changes prompts you first (with a "don't ask again" option). An A/B compare lets you snapshot the current EQ into a slot and flip back and forth while tuning.

Live edit vs. Saved audio

Most controls preview live as you drag. A couple (Doppler, Reverse, Noise reduction, and Pitch beyond a rough approximation) can't be previewed in real time — a toggle next to Play switches between the live approximation and the actual saved/baked file, once a save exists that matches your current settings.

What comes next

Sound Groups

The same filter/EQ tools, applied to several sounds sharing one bus instead of just one sound.

Export

Bake a whole mix — including every sound's Remix settings — down to one file.