Sound Groups
A shared, non-destructive processing bus for a subset of your mix.
A Sound Group is a named subset of one preset's sounds, routed through one shared chain — highpass → lowpass → EQ → gain → echo → reverb → volume fluctuation → limiter — instead of each sound going straight to the master volume on its own.
Why group sounds
The obvious use is a rough "distance" or "location" effect: put your outdoor sounds (wind, birds, traffic) in one group, tame it with a bit of lowpass and some reverb, and it starts to read as "outside a window" rather than sitting right on top of your indoor sounds. It's also just a convenience — one EQ move that shapes several sounds together, instead of repeating the same edit on each one individually in Remix.
Creating and managing a group
Right-click any sound in the Mixer to add it to a new or existing group — a small badge on the sound's row shows its group at a glance, and clicking the badge lets you change or leave it. Adding a sound to a group also adds it to the mix (removing it from the mix later leaves its group alone). The full group editor (membership checklist, name, delete, and every filter control) lives in the Remix tab's Group mode, alongside the equivalent Preset mode for whole-mix processing (the same filters and EQ, applied to everything in the preset rather than one group).
What a group's filters can do
The same tools as a single sound's filters in Remix: highpass, lowpass, gain, the full 7-band parametric EQ, echo, real reverb, and slow Fluctuation. One-click effect presets (Muffled, Distant, Underwater, etc.) work here too.
Group drift: together or each on its own
Like a single sound, a group has three drift bars: Volume, Pan, and Pitch. Each has an Each sound on its own toggle:
| Setting | What happens |
|---|---|
| Off (together) | The whole group moves as one: its level swells and fades, or the whole group drifts left and right, like weather rolling through. |
| On (each on its own) | Every sound in the group drifts separately, using the group's range. Looping sounds use it as their drift; Random Interval and Scheduled sounds use it as their random range for each play. |
Pitch drift is always per sound, because a group's combined audio can't be retuned as one. While a group's drift is on, it replaces its sounds' own drift for that setting; their Pan slider still applies. Remix shows a note on any sound this affects.
Occlusion
One slider for "this group sounds like it's behind a wall or door" — pulls the group's lowpass down and pushes its reverb up together, rather than you balancing the two by ear. It works on top of your manual settings: raising Occlusion makes the group wetter than whatever Reverb you set, and your Reverb sliders keep working at any Occlusion level. For Lowpass, whichever setting is more muffled wins.
Grouping the sound list by Sound Group
The Mixer's "Group by" dropdown has a Sound Group option — it buckets your library by which group each sound belongs to, with an "Ungrouped" section for anything left out. Each group also gets its own badge color, picked so that no two groups in the same preset share one — the colors are chosen from the group itself rather than randomly, so they stay the same between sessions and a rename never changes them.
Soloing and monitoring
A "Solo group" button in Remix's Group mode mutes everything else in the mix so you can hear just that group while you tune it. A live loudness view and spectrum feed reflect whatever's actually playing through the group, in real time.
Exports include groups too
A Sound Group's processing is baked into an exported mix the same way it sounds live — see Export.